opencs2-action-chain-m2391949-de_inferno-r16-p04-f000106
5 chunk annotations
chunk 0 00:00.062 - 00:01.062
The courtyard environment remains stable throughout this window. The closed garage door and exterior staircase occupy the midground center and center screen-right. A toward the viewer's screen-right yaw sweep progressively reveals more of the open courtyard, bringing the orange-leafed tree and additional building facade into screen view. The cream plaster wall on screen-left stays constant. No player models are visible. Lighting is bright and unchanged.
animalcount=0; species=unknown, life_state=unknown, motion_state=unknown; visibility=not_visible/not_yet_visible; state=unknown; confidence=mediumdoorcount=1; subtype=roll_up, openness=closed, integrity=intact; visibility=visible/visible_no_change; state=none_observed; confidence=highevidence: The closed garage door and exterior staircase occupy the midground center and center screen-right. / Directly ahead in the midground sits a closed grey metal garage door at the base of a yellow stucco building, with a broad multi-step exterior staircase rising to its screen-right.
chunk 1 00:01.062 - 00:02.062
Forward movement closes distance to the courtyard geometry, making the garage door and staircase fill more of the screen. A toward the viewer's screen-right yaw sweep brings an orange building into screen-right and reveals a wider portion of the courtyard. A red cylindrical prop appears near the staircase base. No player models are visible. Lighting remains uniformly bright.
animalcount=0; species=unknown, life_state=unknown, motion_state=unknown; visibility=not_visible/not_yet_visible; state=unknown; confidence=mediumdoorcount=1; subtype=roll_up, openness=closed, integrity=intact; visibility=visible/visible_no_change; state=none_observed; confidence=highevidence: Forward movement closes distance to the courtyard geometry, making the garage door and staircase fill more of the screen. / At the start of this window, the first-person view is oriented toward the open courtyard, showing the yellow stucco building with its closed garage door at lower-center and the broad stone staircase to the screen-right.
chunk 2 00:02.062 - 00:03.062
The open courtyard transitions progressively into a tighter view of the staircase base as forward movement and a toward the viewer's screen-left yaw sweep reorient the sightline. The orange building exits screen-left. The staircase steps and cobblestone ground become the dominant midground. A live chicken appears near the staircase base. Red flowering plants line the screen-left border of the staircase. The garage door is no longer visible. No player models are present.
animalcount=1; species=chicken, life_state=alive, motion_state=unknown; visibility=visible/entered_view; state=none_observed; confidence=highevidence: A live chicken appears near the staircase base. / A live chicken appears in the midground, visible near the base of the staircase.doorcount=1; subtype=roll_up, openness=closed, integrity=intact; visibility=visible/visible_no_change; state=none_observed; confidence=highevidence: The garage door is no longer visible. / The orange building with green-shuttered windows dominates the screen-left foreground, while the yellow stucco building with the closed garage door sits in the midground center.
chunk 3 00:03.062 - 00:04.062
The staircase environment dominates as the view pitches down then recovers upward. The sandy ground and lower steps fill the screen initially, with red nasturtium flowers lining the screen-left soil strip. As pitch rises, the full staircase run between plaster walls is revealed, with a wooden door at the top and an orange building appearing on screen-right. No player models are visible. Bright midday lighting with leaf shadows on stone.
animalcount=0; species=unknown, life_state=unknown, motion_state=unknown; visibility=not_visible/left_view_or_occluded; state=unknown; confidence=mediumdoorcount=1; subtype=swing_door_or_unknown, openness=open, integrity=intact; visibility=visible/entered_view; state=opened; confidence=highevidence: As pitch rises, the full staircase run between plaster walls is revealed, with a wooden door at the top and an orange building appearing on screen-right. / Forward movement continues and the view begins tilting upward in pitch, progressively revealing more of the staircase ahead: the full run of stone steps comes into view, red flowers lining the screen-left wall, and a wooden door at the top of the stairs in the midground.
chunk 4 00:04.062 - 00:05.062
The environment transitions from the staircase passage exit into a new straight narrow alley corridor. The wooden double door and orange building facade appear on screen-right as the alley opens. Traffic signs are visible on the screen-left plaster wall. A toward the viewer's screen-right yaw and upward pitch reveal a distant archway passage with wooden barrels and a blue building beyond it. The High Explosive Grenade is now the held item. No player models are visible.
animalcount=0; species=unknown, life_state=unknown, motion_state=unknown; visibility=not_visible/left_view_or_occluded; state=unknown; confidence=mediumdoorcount=1; subtype=swing_door_or_unknown, openness=open, integrity=intact; visibility=visible/entered_view; state=opened; confidence=highevidence: The wooden double door and orange building facade appear on screen-right as the alley opens. / A heavy wooden double door in an arched orange building facade fills the center screen-right midground, and a second arched opening is barely visible further down the alley.